The die of the corresponding color is immediately removed from the game. ![]() This indicates that the color-row is now locked for all players and numbers of this color cannot be crossed out in future rounds. If you cross out the number on the extreme right, then also cross off the lock symbol directly next to it. If you wish to cross out the number at the extreme right end of a color-row (red 1 2, yellow 1 2, green 2, blue 2) you must have first crossed out at least five numbers in that row. Then the two actions described above are carried out again, one after the other. Once all players are ready, the player to the left becomes the new active player and re-rolls all six dice. (The non-active players do not take a penalty if they choose not to cross out a number). If, after the two actions, the active player doesn't cross out at least one number, he must cross out one of the penalty boxes.Įach penalty box is worth 75 points at the end of the game. The active player (and only the active player) adds the pips from one of the white dice and from one of any of the four colors. Each player has the option (and is not obligated to) cross out that number on one of any of the four colored rows. ![]() Example: Chris adds together the white 4 with the blue 6 and crosses out the 10 in the blue color-row. The active player adds the pips of the two white dice and says their total aloud.
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